Global Arc

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You can now simultaneously browse international opportunities and on-campus courses; the goal is to plan coursework — before and/or after your trip — that will deepen your experiences abroad.

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Subject

Displaying 61 - 70 of 97
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Futures for All: Reimagining Social Equality through Art and Technology
How can art become a form of activism? This course investigates how technological media shape culture and society, and how we can actively reshape these dynamics through art and design. We will engage in the practice of "speculative", and "tactical" design using various digital tools to envision different futures, reflecting on social, political, and ethical implications of various technologies. Traversing digital and physical realities, students will develop skills in the Adobe suite, 3d modeling, rendering, AR/VR. The final project will be a technology-based artwork that actively engages with critical social discourse and activism.
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Feminist Technoscience: Art, Technology, & Gender
How does scientific research produce and reinforce concepts of gender? How is sexism propagated through technological media? This course investigates how scientific and technological media shape culture and society, particularly through the lens of gender and sexuality. Through interdisciplinary art making, students will use various technological media to reflect on the social, political, and ethical aspects of technoscientific feminism. Students will develop skills in 3d modeling, rendering, augmented reality, Illustrator, and Photoshop, creating art works in critical social discourse and gender theory.
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Black + Queer in Leather: Black Leather/BDSM Material Culture
Black Queer BDSM material culture resists contextualization in relationship to biographical narratives because of the underground elements of the community. This course will explore the material culture of this community from three perspectives: Architecture + Location, Visual Artists and Exhibitions, and Black Queer BDSM communities with a significant research focus on finding and presenting new materials. We will consider the fragility of archival engagement with these communities by surveying existing BDSM archives in research libraries, community groups, and individuals and their personal ephemera.
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Graphic Design: Link
In this introductory studio course, participants explore the world wide web as an opportunity for self-publishing. We'll understand the web's history and original design as a decentralized system for publishing on one's own terms. But it's easy to forget this, as today the corporate and platformed web captures and sells our data and attention. Through hands-on exercises and projects, this course aims to demystify the web, removing barriers to basic web coding and publishing by focusing on the foundational skills in making websites with HTML and CSS. We'll remember what makes a web a web: links made by humans.
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Reality R&D: Designing Speculative Futures
Operating at the intersection of art, science and technology, this course investigates how scientific theories shape aspects of culture and society. We will engage in the practice of "speculative design", creating sculptures, wearables, and objects that envision different futures, while reflecting on social, political, and ethical implications of various technologies. Students will develop skills in industrial design, physical computing, and fabrication, as well as sensing and responsive technologies (including hardware/software integration, sensors, micro-projection, biometric sensing, etc), while applying them to critical social discourse.
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Analog Photography
An introduction to the processes of photography through a series of problems directed toward personal expression and darkroom techniques. Weekly laboratory sessions will explore the critical issues of the medium in relation to both student work and examples of photographs curated from the history of the medium. One three-hour and fifty-minute class and two hours of independent laboratory.
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Analog Photography
An introduction to the processes of photography through a series of problems directed toward personal expression and darkroom techniques. Weekly laboratory sessions will explore the critical issues of the medium in relation to both student work and examples of photographs curated from the history of the medium. One three-hour and fifty-minute class and two hours of independent laboratory
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Digital Photography
A seminar and lab that explores the aesthetic and theoretical implications of digital technology in relation to photography. The emphasis is on making the photographic print in the digital work space. Class will consist of both independent and collaborative projects. One two-hour class, one three-hour laboratory. Prerequisites: 211 or 212, or instructor's permission.
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Graphic Design
This studio course will introduce students to the essential aspects and skills of graphic design, and will analyze and discuss the increasingly vital role that non-verbal, graphic information plays in all areas of professional life, from fine art and book design to social networking and the Internet. Students in the course will explore visual organization through a series of focused, interrelated assignments dealing with composition, page layout, type design, and image. Hands on production will include an array of do-it-yourself printing and distribution technologies, from letterpress and mimeograph to photocopying and websites.
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Graphic Design: Typography
This studio course introduces students to graphic design with a particular emphasis on typography. Students learn typographic history through lectures that highlight major shifts in print technologies and through their engagement in studio design projects. Class readings provide the raw material for hot metal typesetting in the letterpress print shop, photo-typesetting in the mechanical paste-up studio, and state of the art typesetting and design software in the digital computer lab. Overall, the workshop synthesizes hands-on graphic design skills with aesthetic awareness and a critical vocabulary.